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fall applications open — spots remaining

BUILD THE
FUTURE

a creative studio and innovation lab at USC. we terraform ordinary spaces into worlds people can walk into.

Apply for Fall
40
Students
$25k
Funding
6
Projects

we turn Digital Imaginations into Physical Worlds that inspire.

Creative Studio

we function as a high-end creative studio, designing immersive experiences that blend art, narrative, and technology. Our work isn't just about function; it's about feeling, wonder, and the human connection to the spaces we inhabit.

Innovation Lab

as a research lab, we push the boundaries of what's technically possible. we prototype with robotics, IoT, and projection mapping to build new interfaces for the physical world.

"Technology should live in our spaces, not just on our screens."

this semester's projects

six builds, one demo day.

wisp

Motion capture + drone swarm

  • building a professional-grade motion capture system and a drone swarm from the ground up.
  • integrating the two so drones respond to real bodies moving through real space.
  • the goal: dynamic, drone-based interactive experiences.

tether

7-DOF robotic arm

  • designing and building a 7 degree-of-freedom robotic arm.
  • rethinking how a robot moves and is controlled across surfaces.
  • precision hardware paired with an intuitive control layer.

prism

Mixed media + projection mapping

  • creating mixed media experiences with projection mapping and TouchDesigner.
  • pushing the visual and interactive language of demo day.
  • light, surface, and sound treated as one system.

glade

Physical sets and interactive props

  • bringing this semester's theme to life in physical space.
  • designing and fabricating full sets and interactive props.
  • the world everything else gets built inside of.

tbd

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tbd

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past projects

what we built before this one.

cove

(Multi-purpose service table using a robotic arm)

Cove Robotic Arm

glyph

(Autonomous quadruped with matrix display)

Glyph Quadruped

lumen

(Storytelling using physical assets, large-scale projection mapping)

Lumen Projection

portal

(Room in a box, eye tracking + spatial manipulation)

Portal Cube
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